New Borderlands Info From Previews
Hey guys, Spec here. I found 2 fairly new previews. One is from Gamespot and one is from Eurogamer. I spotted some info in them that was new to me. I highlighted some of the cooler stuff in bold so it would stand out.
1. New type of enemy - Spider Ants: "After a few minutes, Pitchford stops trying to explain the game in any meaningful way, and instead drops into the role of an enthusiastic sports reporter: "Ooh, spider-ants! Real deadly! Aim for the glowing weak spot behind them! Ouch!" - Eurogamer Article - (Picture below)

2. Borderlands is very fast paced: "The enemies and the levelling system combine with the player turning rates and running pace to transform each gun battle into a race-tuned dash for experience and loot. Rounds go off from all angles, health bars are shredded, and any kind of strategy has to be conceived and implemented in a matter of seconds while there's still someone left to kill." - Eurogamer Article
3. Ability to spawn (new?) and customize vehicles: "Shootouts may be impossibly quick, but the weapons have a real sense of connection to them, and the ability to spawn and customise vehicles, along with the game's massive streaming environments, makes for an experience that won't be lacking in content or diversions." - Eurogamer article
4. Realistic graphic style (surprisingly?): "Detailed shading and nuanced textures gave the world a surprisingly realistic feel." - Gamespot Article
5. Day/Night Cycle! (new to me): "A large yellow sun burned on the horizon, and we were told that Borderlands will feature a day/night cycle (here's hoping for multiple moons!)." - Gamespot Article
6. Proof that Gearbox isn't taking BL to seriously: "There is a humorous current running through various gameplay elements, from the creature names (for example, "mutant midget psycho"), to the many places you can find loot (toilets, animal scat), to the mission objectives ("fishing" by tossing a live grenade into a lake and collecting the dead fish). The blend of gravity and mirth jibes with the visual style, creating a gritty, realistic world with an enjoyable, video-games-are-fun attitude." - Gamespot Article
7. Large # of missions if you ask me: "According to Gearbox, there are 20 to 30 narrative missions and 130 to 140 side missions in Borderlands, plus an untold number of outposts, caves, and other uncharted nooks to explore." - Gamespot Article
8. The game is split into acts: "Our demo was a mission from Act I, and we're told that the game will have three proper acts, with transitional sequences in-between. The landscape will change as players progress. Act II will be set amid towering piles of garbage riddled with trash caves, the disposed remnants of a prosperous Pandora in which particularly nasty creatures now lurk. The third act will venture into more thoroughly alien landscapes and will feature snowy terrain, presumably near Pandora's poles." - Gamespot Article
9. Each character has 3 skill trees: "You'll travel through Borderlands as one of four characters. Each one has a general class (tank, soldier, and so on) and three unique skill trees." - Gamespot Article
10. Example of a soldier's skill tree (Roland?): " The main skill tree will let players become proficient with assault rifles, able to use more damaging ammo types (fire, electric, explosive), and grant them the ability to create automatic turrets. The medic skill tree, on the other hand, will change that offensive turret into a healing turret. Players standing near it will get healed, and it has a chance to revive players when they fall in combat. The medic soldier can also load healing bullets into his or her various guns, and the healing power will parallel the firearm power. So a submachine gun will spray constant health from short range, a shotgun will deliver a larger health blast, and a sniper rifle shot from up on the hillside can replenish most of your health in one critical shot. The tactical possibilities here are substantial, especially if you are taking advantage of the two-, three-, or four-player Cooperative mode (two-player spilt-screen mode will be included). - Gamespot Article
11. HUD (seen in videos): "The heads-up display showed a compass in the bottom-center of the screen, and the right corner showed ammo levels. The bottom left corner shows your health and shield levels, and the health and shield levels of your companions are displayed in the top left corner." - Gamespot article
12. Groups of enemies are procedurally generated as are weapons: "Groups of enemies, like loot drops, are procedurally generated, so you never know quite what you're going to get. You could get a timid pack of pup skags with a few adults escorting them. Or you could run afoul of a fierce pack of adults with a spitter thrown in for good measure." - Gamespot Article
13. Loot Distribution Detailed: "You'll be able to set options to determine whether it's first-come-first-serve or whether players divvy up the haul based on a randomly generated number roll. There will also be options to let people drop in to your game, or to keep your adventures private." - Gamespot Article
14. Lilith's "Phase Walk" Detailed - . "The other ability, phase-walking, was showcased by one of the female characters. She turned translucent, phasing out of that reality (or something), and ran super quickly up a bandit structure and took out a group of baddies. This ability is upgradeable, of course, and will let her run through enemies and kill them outright with electrical or fiery powers." - Gamespot Article
That's what I noticed. Glad to know there is a day/night cycle and I am especially pumped about that medic skill tree. I could of left out some stuff but what do you guys think?
YES MEDIC BULLETS! So happy!
"I'm going to die."
*BLAM Headshot*
"Nah you're good Leroy, keep going."
Thanks BL guide for fixing that up, I didn't have much time so thanks again for fixing my post up.
Off all the abilities that a gun could have, healing bullets are freakin awesome. I think Shirow put it the best. Finally a way for a team killer to be productive! They should add that little feature to Modern Warfare, nothing worse then a bored and very skilled sniper on your team.
OR a pissed off parent's house living thirty year old super geek who can hack computers like a hot knife goes through butter.
Disclaimer:
I am sorry if there is anyone reading this who fits my sdiscription i meant no offense.
P.S. I hate hackerrs so i meant a little offense but only to the dishonorable way that they play i mean come on stick with counter sttrike or something but leave these newer games, virgins to hacking (please).
The ONLY time i have ever met a cool hacker was on this match where he unlocked everyones weapons in COD 4. Fully automatic grenade launchers that you never have to reload. Spray and prey explosive style baby. Friend of mine went 64 and 0 that round. That was the only time. apart from that, I totally agree, I hate hackers, they know who they are, those bastards that can headshot you from across the map with a pistol w/o aiming. Those dudes are messin up everyones playing experience just so that they could flex that geek muscle of theres. WAY off subject though, i digress. Back on subject, I also like the redneck, military surplus junky method of fishing they described.
thanks a lot spec
We also learned there is split-screen :) Hurray for marathon sessions and not needing a mic!
you are certainly welcome :D
This raises interesting questions.
Slow burning heal flamethrower? healing grenades?

Awesome write-up. I'm going to tweak this a little bit and promote it to the front page.
Former name Borderlands Guide.