Abandoned Base Multiplayer mod
Greetings!
Over the past month I have been developing a Multplayer mod for Borderlands and it is finally ready for beta testing.
If anyone is interested in trying this out and helping it's development by reporting on it then here are some links to follow through on.
Google Code Project Page - Wiki - Gearbox Forum - Open Beta Forum
You can also find some small screenshots of the level and the current weapons available to be tested. There is still a lot of work to be done to this map hence the beta. Hopefully enough people in the community enjoy the mod to where I will create more.
Abandoned Base v1.5 Release Feb 4th 945p
Updates:
1: V1.4 Broke the teleporters. Fixed
2: Lighting still tooo dark!!. Improved
3: Teleporter Double port. Fixed
Removed a lot of unnecessary background items.
I wasn't going to update this soon but me breaking the teleporters the last release kinda forced it. Sorry.
Updated the ZBL Shader patch on the downloads page. 5.1 adds shader support for version 1.21 and fixes the sprite issues.
I was asked if there was a forum, group, ventrilo, etc for people to go to and get connected with this project, While there are links in the first post to other sources at this time Text chat is on Mirc (Server: Irc.dal.net | Channel: #Abandonedbase) and Text Chat - Voice - Video streaming using Xfire (Nick: xwmstormx | Channel: AbandonedBase) Feel free to join in.

Added an update to V1.4 to the downloads section of the Code project.
Lighting: Increased the lighting as it was reported to be to dark.
Holding area: Players able to shoot rockets/grenades out.
Fixed - Added in a fence and a blocking volume.
Inventory: Players still have inventory upon entering level.
Fixed - The level will now remove inventory as soon as players enter.
Holding area Teleport: Want to walk around?
Added a teleport to the holding area. This is temporary and will be removed by the final release. Added a teleport near the desk (red flare) which will send players to the lower playing field so they may run around. There is NO way back up other than to restart the level.