anyone else let down??
i have no idea why i feel let down about this game, but i do..
i feel it just doesnt have that kick to it which makes a game epic. i sort opf feel like im playing Serious Sam with a skill tree that lacks depth. because of the small number of skills in each tree, you cant really make your character unique as you could in say: diablo 2 LOD.
when i was going to buy it, i was like "yeh sick, this is gonna be hectic, and im gonna be hooked for days searching for weapons etc" but after the first few hours, i honestly wanted to play something else.... and i did.
ive grinded through 1st and 2nd playthroughs hoping for something special to happen, but it honestly never did.
atleast when i started, finding weapon crates was SO SWEEET, until i learned how to farm, now i dont see any point in collecting them while questing. with farming, it sort of makes questing useless as it takes the excitement out of waiting for that one epic weapon drop, when you can just search 5-7 weapon crates in New haven in under 3 mins.
and then again, when you do find that 1 epic item, then what? duel a few people with intense lag? go kill some AI?
i cant exactly put my finger on what it needs to give it that factor that makes you want to keep playing.... maybe adding stat points to the characters where you could distribute when leveling up? maybe making the weapons a bit more exciting? ( i mean yeah, you can go off saying that there is 1 million+ weapons in the game, but if 100 of those weapons are a shotgun with +1% damage, +2% damage, +3% damage, +4% damage, +5% damage etc then thats just lame)
anyone else feel the same?
I have to totally diagree with waynoes here. Definetly disagree. I dont know how anyone could get bored of this game, as long as they stayed to true to the game, so to speak.
If you want to get a feeling of achievment ofr finding awesome drops, then dont farm. If you want to show off your items, join a co-op game with friends and play through the game together. That is one of the highlights of this game, the co-op.
In regards to the skill tree, can you honestly say that you would enjoy trying to use active skills in the middle of intense fire fights? Passive skills were most definetly the right choice in my opinion. Sure, a greater variety would have been interesting, but I dont think it would have a huge impact.
And in regards to the weapons, what more could you want. Lets compare this to other games, shall we? This is a list of the variables concerning weapon development in borderlands, off the top of my head (sorry if i miss some important ones). First of all, type of weapon. True, there is not a whole lot of variation here, you have your basic classes like all FPS. Next you have manufacturer. Here you have 10 different makers of guns. Each has particular attributes they incorporate into their weapons. For example Jakobs. These weapons generally have some wood in the design, making them very similar to classic western weapons. then you have Maliwan, who always have elemental effects. On that point, lets move onto elemental effects. Ranging from x1 to x4, tehy come in incendiary, shock, corrosive and explosive. Next we have the individual parts of the guns. The length of the stock , for example, will indicate greater accuracy nad stability if longer, whilst shorter or no stock weapons generally have faster reload speeds.
There are so many other variables to consider, and i dont believe i can do them all justice in this post. Anyway, my point is that you should be able to find something in this game to hold you here, and if not.. well the whole idea of this game should have held no appeal what so ever
Ps. Sorry for ranting
Pps. Long live carrot cake with cream cheese type topping (you know what i mean)
I am disappointed in this game too. Aside from being a compulsive completionist, I found little reason to continue playing after Playthrough 2 was completed.
"But The, what about playing as another character?"
All this does is offer a different set of calculations to do the exact same task: kill with a gun. Brick is really the only alternative to this and it's grows old fast, unfortunately. Call it a trite argument but it really displays the limitation of the game. This limitation could be countered though. In fact, the First Person Shooter genre would have died had other elements of game play not been added. Maybe what I am alluding to will be added but probably not.
As for the skills, there isn't much room for variation. As Roland, I see two builds: Turret or Combat Medic. Both can have elements of "Buff when you kill..." or augmented shotguns and/or combat rifles but you can't make center a Roland build around those. Ultimately, those augment Turret or Medic builds, more the latter however. And I only say that because I'm a retard for efficiency. You can spend your points any way you damn well please but to maximize your character you need to focus and the characters have a limited number of options to focus. Endemic of the genre, yes, but other games with more complex skill trees allow for different kinds of foci. I know I'm comparing apples to bowling balls, but take World of Warcraft for example. Let's say you wanted to heal, so you would invest in skills to bolster healing, call it a macro build. However there is a micro build that you must make that is tailored to that tasks that you want to accomplish. You could be a Player vs. Environment healer or a Player vs. Player healer. Both use some of the same core skills but your point allocations would vastly differ. More on Borderlands PVP later.
Side note: And for the person who mentioned that passive skills are the way to go, allocate your skill points into your active skill, and those that indirectly benefit those skills, and you'll see a difference. I've seen a maxed out Bloodwing one-shot human mobs in the 40's and I know my turret, when I was specced for it, would mow down groups with ease.
"The, there is more to do in the game! Play with other people!"
I have and it's entertaining insofar that I'm playing with a friend but nothing more. The challenge doesn't really excite me. The PVP options are non-existent and dull. It's more of a novelty than anything else. Now let's say I absolutely needed a Sniper to accomplish a task or quest; you can only reach this area by commanding Bloodwing to activate a switch of some sort that is out of the reach of all other player types and by doing so, a door opens to an area that you would otherwise be unable to enter. That would give me great incentive to play online and seek quality individuals with whom I could quest. This would piggy back with character-driven quest lines.
"The, try to find the most uber gun in existence!"
I know that Diablo was ultimately about spending hours killing things to find a better pair of shoes and this game emulates that. I appreciate that to an extent, really. However, there isn't enough in the game to make me want to do that. I know which kinds of guns I like and which I excel at using; shotguns and burst-fire combat rifles that have a zoom. All I look for is those and that's it. Cash is meaningless so I have no reason to seek it. Finding the best gun is meaningless since level 50 mobs still don't offer much challenge. Back to Diablo, finding better gear was a constant necessity as you went through layer upon layer of difficulty, which Borderlands currently lacks. I know this game is breaking ground and it's a damn fine start to this genre. I'll just take it with a grain of salt.
Aside from helping a friend with a difficult quest, and to be honest there really aren't many in single-player, I have lost reason to play until interesting DLC is made available.
Now... How you could be dissapointed in this game is slightly beyond me. This game is a simpler combination of some of the worlds greatest games of Fps rpgs like Fallout 3 and Oblivion (Not necessicarily a FPS but like... a medieval version...) And and the worlds largest game, World of Warcraft. It seems to me that that is a pretty solid combination and a hard one to manage. I am a player of World of Warcraft so my opinion about games of this type is a little rough in comparison. I think aspects used in WoW would help this game be more interesting to you. For example. 'Dungeons' ( Instances, Raids, whatever. ) There is a zone much like one of the caves. Except this cave consists of four bosses spread throughout, with awesome mechanics for defeating it, and each one drops specific loot. (More or so, at least two items. ) I know this instigates farming, but it does make the game more interesting.
There are already exapmles of this in the game already. So to so, The Headstone Mine (Or whatever...) You go into the zone and fight a whole bunch of trash. A bunch of bandits and what not. Once you get to the end there are the vending machines to ready yourself for the fight ahead. Then, you and your friends go inside the room and you fight Sledge. He has a 100% drop rate of [Sledges Shotgun]. Which means, each time you go back there, he will drop it. This is an early exapmle of this. Even earlier is Nine-toes and [The Clipper] Only to say that this aspect used more effectivly would bring life to the game.
Along with level 50 Specific Zones (Dungeons anyway). Including around ten bosses with really good loot. Also the difficulty is really high. Making players strive to get better gear to overcome the challenge. Each boss dropping four pieces of loot, some class specific. Along with the last boss being something big (A good example of a final boss would be Rakkhive). This is only a suggestion.
As far as farming goes, it is a bit harder in this game than others. Not to mention boring. It usually doesn't get you much unless you log hours into doing it. When you could be spending the time playing the game through with friends. As it was said above... This game was meant more for the co-op than the single player. If you bought this game for single player... Then be dissapointed. Find three friends and beat the game as different classes, then find more friends and do the same. Abuse the game's allowance of group effort in all of it's aspects.
Even create your own aspects... Like rolling. This really only applies if your all in the same room, with the doubtfulness of this happening, that was a waste of space. You make the game fun, the game usually doesn't make it's self fun. Games like this are open for self advancement. They gave you the rarity system, the level system, and the talent system. Now all out need is a core group of four friends set together. Roland as a healer, Brick as a tank, and the other two as support DPS. Then keep those chars aside for the new DLC.
well, if you don't have live that may explain why it got boring for you
yeh cheers bro.
maybe it is the chest farming that is ruining it for me aye....
thanks for the heads up on the other thread

So you feel let down because you exploit the game mechanics and don't gain weapons the way it is intended in the game?
And let down because your two options to use a weapon found is on the game NPCs or real person PCs?
I can see what ya mean about the skill tree being kind of limited. However, there are two points about the skill tree that make me tend to disagree with your take on it. For one, this is a semi new genre they are trying to develep further and Diablo 1 was way more lacking than this and look at what it turned into. And for two, the entire time I was playing through my character I never felt it was lacking. It was only after I had maxed my character that I wanted more skills. That shows that even at 50 the game had me wanting more, a sign of something good. I eat a slice of chocolate cake (mmm chocolate) and I want another slice. I eat a piece carrot cake and I can do without that flavor in my mouth anymore.