*READ* "Pearl" Rarity is a Glitch *READ*

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pokemaughan's picture
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Joined: 10/25/2009
Posts: 244

 The code has been studied- it's a glitch. 

 

Quoted from Gearbox forums:

 

I just did some perusing of my own on the matter.

Here's what I found, MULTIPLE places in the game files:

"WeaponPartCost0_Cheap"
"WeaponPartCost1_Common"
"WeaponPartCost2_Uncommon"
"WeaponPartCost3_Uncommoner"
"WeaponPartCost4_Rare"
"WeaponPartCost5_VeryRare"
"WeaponPartCost6_Legendary"

Also, found:

"Weight_Awesome_0_VeryCommon"
"Weight_Awesome_1_Common"
"Weight_Awesome_2_Uncommon"
"Weight_Awesome_3_Uncommoner"
"Weight_Awesome_4_Rare"
"Weight_Awesome_5_VeryRare"
"Weight_Awesome_6_Legendary"

Now, what does this mean? There are 7 distinct levels of rarity of items according to the game. Colors aren't mentioned here, but I assume they are:

-- White
-- Green
-- Blue
-- Purple
-- Yellow
-- Orange
-- Dark Orange

 

Also,

 

The rarity value is given an addition of certain variables, such as prefix, title, body, grip, barrel, magazine, stock, sight, acessory, material and so on.
Each one of those have different possible values, for most "generic" items it ranges from 1 to 5 for all of those and the higher the values for each variable more rarity points an item get.

You cant see how much rarity each part gives, the only way is testing each part on an identical weapon and compare the rarity level score on the debugger.

The white "pearl" items have a rarity level of above 100, that is due to mainly one variable, the accessory "thanatos" for example, that one alone gives a lot more rarity points than any other variable. And the game doesnt know how to handle over 100 rarity, therefore it treats it as a white item.

 

<snip>

 

 

 One word about the COLOR system.

Each preffix and title have an inate rarity value and tech value, independent of item quality/level and each part assembled on the item can have an effect on tech level and rarity level. Those can only be seen if you have debug mode activated, wich is a shame. 

 

101+ - White; bugged rarity values
67 to 100 - Dark Orange
63 - Orange
51 to 60 - Yellowi
25 - 50 - Never seen any on the debugger, maybe for class modes/shields and grenades
16 to 24 - Purple
3 to 15 - Blue
3 - Green
1 to 3 - White

 

The game assigns 'rarity points' on a scale from 3 to 100, depending on what parts make up any particular gun. Guns that make it over 100 are the product of a flaw in the Gear Designer.

 

So, for example, let's look at a hypothetical gun that only has 3 parts-

 

Level 1 Stock (5 points) + Level 5 Barrel (50 points) + Level 3 Scope (25 points) = 80 points = Dark Orange rarity.

 

So, that nice Thanatos Repeater you have has a particular suffix that has a few more points than it should, causing the rarity to go past orange and loop back around to white.

 

tl;dr

 

"Pearl" guns are a glitch in the game's Gear Designer.

 

 

--------------------

Columnist and Gunopedia Moderator

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Joined: 03/02/2010
Posts: 2
i dont think soooooooooooooooooooo

the pearl rarity is no glitch and they ar not white the are CYAN!!! and i have 2 of them if u want me to clone u 1 my xbox 360 gtag is 'george washintn'

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Joined: 02/08/2010
Posts: 6
Before

This was done before General Knoxx. The above glitch is fixed and now there are pearalescent/cyan guns.

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Joined: 03/02/2010
Posts: 52
no, a light teal (cyan) is

no, a light teal (cyan) is now used for pearl, ever since the update or new download, cant remeber which fixed it

but i have 28 cyan colored items in my backback, i dont think there white, oh wait, i know they aint white

now how could this be?...

first off - it WAS a glitch, something totally unexpected, becuase the game makes its own weapons by chance, and since they had already made a color for what they thought was the rarist gun the game could make, the guns never had they're own color, making them blank colored, not white

second - coding in the game specifies white as a certain rarity, only way to get back to that white, is if the rarity dropped back down to 1 after 100, but it doesnt

but since they realized that there was a blank color that stayed above orange in your backpack, they added its own color to make it more distinctive

there is even a loading screen that says to keep an eye out for ultra rare and powerful pearlescent weapons (loading screens are not intelligent, therefore cant tell you about a glitch)

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Joined: 03/05/2010
Posts: 9
well wup ti do

why do you think, the loading screens dont have super-AI thus cant be smart, but the developers wrote those texts so your basicly refering that they are not intelligent without knowing, my guese get the most basic idea of a game before acting on your own knowledge for fuck sake.

 

sorry about that i got pissed of, although im not one to be talking im not very bright, THUS making pearlescent NOT a GLITCH unless you took a weapon that was bugged white like you suggest breaking the rareity string rendering you right, and once again sorry for the out burst.

i reaserched what you where saying and its more than likely that the bugged white can render the rareity of track.
and bring in old bugs through the restricted content, this also allows for crazy weapon creation if done correctly, but im not one to do so.