Rocket Launchers .. not enough ammo / or not enough damage?

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TerminalFerocity's picture
Joined: 01/03/2010
Posts: 468

 Does anyone else find that Rocket Launchers are just simply not that efficient and effective because of ammo limitations in the game?  It is in my opinion that the developers should have made the rocket launchers, as an overall category of weapon, to do either:

A) More damage

B) Higher ammo limitations

 

I just find that if you are any other character other then Brick, Rocket launchers are not very efficient weapons at all.

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Joined: 12/26/2009
Posts: 49
I agree that they have way

I agree that they have way too low ammo count, that is the reason why I really dont use them so much. But if you can get an ammo regen mod, they are definetly worth using. Then there is that they dont cause Critical hits at all. I tried to kill Spiderants with them but even hitting their weakspot didnt change damage much at all.

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Joined: 12/06/2009
Posts: 16
damage

my experience was that at first i also did not find launchers that helpful. At some point I did find them quite useful in certain situations--higher power elemental launchers can take out multiple enemies in a group.

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Joined: 12/13/2009
Posts: 332
Not if your a soldier. I use

Not if your a soldier. I use Rocket launchers alot. A soldier class mod with ammo regen meant that running out of ammo was unlikely, unless you used a Mongol, which chewed threw ammo like no tomorrow.

I like Nidhoggs the best as i can use its detonation range to my advantage and with unlimited ammo i can continuously fire a barrage of Nidhogg missiles to saturate the area before me, worked great in the Dr Ned DLC especially against those hidden zombies that lay in wait. An Airburst from the Nidhogg killed them before they can surprise me

The Mongol is ok but its not reliable. I hate how it can warp and avoid the target you are aiming at. At long distance a volley of this can lay waste to any settlement, but again not reliable saturation.

Rhinos are the most useful in most situations, especially in corridors and against enemies at long distance behind cover. as long as the rocket is fired near the enemy they will be hit by the 'novas' thus take damage, its small but fire enough rockets and you will eventually kill the target. Helps if you have all versions of Rhino, corrosive, shock and fire.

Redemptions are OK, but only good against large or slow moving targets, otherwise you need to aim at the targets feet or close by. This is hard if the ground is flat. A direct hit is great but becuase the missile moves so slow its likely to miss a moving target. I prefer the Nidhogg as i know it has a guaranteed detonation range which i can use to my advantage

Rocket launchers are useful in some situations but i agree that if you dont have ammo regen it has limited useful ness

TerminalFerocity's picture
Joined: 01/03/2010
Posts: 468
 I use primarily Siren and

 I use primarily Siren and Hunter classes - without a Support Gunner I am out of launcher ammo halfway through any conflict (If am using one).  Throw in some Lvl 51 badasses and I would use up all the rockets before the fights over.  Kind of sucks if you have no ammo regeneration - really.  And there is no hope for Siren/Hunter classes - like I said - without a Support Gunner on team.

It would have been cool if the designers threw in some kind of clutch, like maybe a launcher that regenerates ammo?  I believe launchers, sniper rifles and SMGs are the only variety of weapons that don't have some legitimate edition of the weapon that regenerates ammo.  However, that being said, given the effectiveness of SMGs and sniper rifles, running out of ammo is not a big problem.  (Unless of course, you aren't aiming for criticals, or your using something that eats through ammo like popcorn, like a Penetrator sniper for example)  With SMGs, you can already carry like a massive amount of bullets anyways, so no biggie there either.  Its the rocket launchers thats the problem, and I think its a flaw in the game design!

 

Pistol - Equalizers series "Unending firepower"

Assault rifles - Guardian series "Hold your ground... forever!"

Shotguns - Defender series "I can do this all day..."

Sniper rifles - No legitimate regenerating weapon 

Rocket Launchers - No legitimate regenerating weapon  <---- they should have made one : )

SMG - No legitimate regenerating weapon

Eridian weapons - Not applicable

 

 

Kind of like an Equalizer or Combat Guardian - rocket launcher style.  I mean since Sirens and Hunters don't get the advantage of a mod that regenerates rocket launcher ammo at all....

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Joined: 01/03/2010
Posts: 143
first of all

first of all their is a smg that recovers ammo its legendary and its main name is "Savior" along with some other letters and numbers in the name i currently have a 12.6 rof and 151 dmg one with about 94.1 acc or something like that i cant check because this comp doesnt have borderlands dl'd but i know that their is a legit smg withouts mods with ammo regen and it has "Savior" in the name. Check it Out. 

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OneKillWonder's picture
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Joined: 03/24/2009
Posts: 408
I've almost never had any

I've almost never had any ammo issues with rocket launchers. My main problem with them comes from the fact that they don't seem to do nearly the amount of damage that they advertise. Some of them are very useful, though.

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Joined: 12/13/2009
Posts: 332
Terminal Ferocity, thats what

Terminal Ferocity, thats what makes the soldier the best. I always used the Ammo regen class mod and never ever once worried about ammo. never had to worry about picking it up either and always had a choice of which weapon could be useful for the occasion.

I know the disadvantage now of not using a soldier. I am now leveling a Brick, its level 22 now and the annoyance of keeping tabs of ammo usage is a pain in the ass. I have to always open chests and look for ammo. Hope that there are grenades dropped by dead enemies. I miss that ability now. Luckily i have a Orange Equalizer revolver so i will use that as my main weapon because it wont run out heheheh. I do like the beserk skill but its difficult to fight in HTH in the first person perspective.

Use a soldier and see how useful his regen skills are, in my opinion that skill alone makes him the best in the game, I know grenades arent fully unlimited (but they do regen after killing enemies with Grenadier skill) thats why i use the Nidhogg rocket launcher as my grenade replacement.

I was thinking i should have chosen Lilith for my second character, oh well ill continue with brick for now.

Evanofbenandgerrys's picture
Joined: 11/01/2009
Posts: 272
 Um ya, as roland  i use the

 Um ya, as roland  i use the aid station skill level 4 which can really help bring your ammo back after deploying the turret, also my cool down is 5 so this ability can be used often after using up ammo each time. But for other classes, I see the concern. I mean, if Brick is supposed to specialize in launchers, then he should have some mod that would highly increase ammo in launchers etc.

My sickest launcher is this http://borderlandsguide.com/gun/maliwan-1

and for the damage thing, i think it only does the given damage if the rocket actually hits the person if it hits like 5 ft from the target, then damage is not quite as strong at least I think. 

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Joined: 12/13/2009
Posts: 332
Evan dont you have the

Evan dont you have the Support Gunner Class mod? I use that and i think thats much better then relying on the turret to replenish ammo.

Evanofbenandgerrys's picture
Joined: 11/01/2009
Posts: 272
 well i switch sometimes to

 well i switch sometimes to heavy gunner because the turret can replenish ammo quite well......and the heavy gunner gives me good offensive boosts for my weapons so I like getting the most benefits possible. 

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My Youtube Channel www.youtube.com/evanofbenandgerrys Love em guns in the Borderlands!