So, what do class mods do, and in what fields do they work in?
With millions of weapons comes a ton of mods, for your shield, grenades, and class mods (and I assume artifacts fall into the class mod category, as it also improves on something)
Now, this pic I found in the Gearbox forums. This is a legendary, orange coded class mod. As far as Gearbox is aware of apparently, this gear has the lowest level requirment for legendary gear that they could find.
Now, I'm aware that class mods affect your profieciency in guns or a little more kick in melee damage, but what's got me curious is that as long as you have this equipped, this mod in particular adds additional points to certain skills in your skill tree.
I bet some of them will have level requirements as well, but maybe not. And Artifacts are their own thing. They aren't Class Mods.
so with the mods you can have something like 7/5? More importantly could this count towards your progress in a tree as far as getting to higher tiers?
it looks like it affects the whole team. me thinks dis be a fun thing to combine these to make an uber team
That pic posted above is of a purple coded class mod (as indicated in the color of the text). Although we will be able to find orange coded gear possibly at lower levels as hinted from Randy Pitchford's twitter:
"Turns out, there is legendary gear at level 19. Chalrez showed me one he actually found in a vendor!"
its level 19, its at the top
So this is a class mod for Brick. What if you don't have any skills in your brawler tree? Does the short fuse skill still increase? (seeing as how I wouldn't have unlocked the third tier yet) If so, then I can see why this mod is more rare. And also, I can only imagine what an orange one would do (add 5 to unbreakable!)
That would be nice. more skill points to put in other stuff.
I wonder if the game randomly generates theses class mods.
The effects of class mods seem obvious to me as a diablo fan. I think randy even mentions this somewhere, but skill increases from items allow you to go beyond the point limit and ignore any requirements for the skill. Feels natural that way anyway. Makes me happier. I like skills to go up...
i doubt they will unlock new teirs of skill trees.



Mods that don't just affect your guns, but yourself... That's awesome.
Note that it doesn't just have a level requirement but a class requirement. And it's certainly not cheap, based on the price you get for selling guns.
My question: skills have a max of 5 ranks. Do these things let you go beyond that 5-rank limit?
"Some people think they can outsmart me. Maybe, maybe. I've yet to meet one who can outsmart bullet." - Heavy Weapons Guy, Team Fortress 2