Why Mordecai Lost So Much Weight (Behind Borderlands’ Graphical Overhaul)
In September 2007, an upcoming sci-fi first person shooter called Borderlands won a coveted spot on the front of Game Informer Magazine. The new franchise was trumpeted on the cover to the mag’s 3 million subscribers as “groundbreaking.” A lengthy article featured dozens of screenshots of a project that sounded nearly complete.
A 2008 release date was promised.
A year later, Gearbox was radio silent. There was no game. No news. The community was scratching its head. What was going on?
The studio was taking the unusual step of graphically overhauling a game three years into development. Gearbox was busy transforming the art style from a dark, realistic aesthetic to a brighter and more stylized approach reminiscent of a graphic novel.
(The picture above shows the character Mordecai in the old style on the left, and the new style on the right.)
Gearbox began the shift to the new “concept art style” prior to December 2008. We know that because in December a Gearbox playtester compared the game to Crackdown. Crackdown, a 2007 shooter for the 360, used semi-cel-shaded graphics to emulate a comic book.
It wasn’t an easy decision. Gearbox head Randy Pitchford said he almost “shut them the hell down” when he learned the Borderlands team re-did the graphics.
Gearbox co-founder Brian Martel told PC Gamer that the switch “was pretty ballsy.” But, “We knew that we needed to make a decision that would help the game.”
After all, Gearbox’s last major release—Brothers In Arms: Hell’s Highway—sold poorly. Adding to the challenges, somebody in the game industry told me it’s a really lousy time for a new franchises. The recession is affecting video game sales. If a gamer is going to buy his one title for the month, he’s more likely to go for one with a track record than something completely new.
So for a fresh face like Borderlands to do well right now, it needs to really stick out. Borderlands, despite its impressive ambition, wasn’t doing that. Release date delays had meant the game’s initial buzz from the Game Informer cover dissipated. Plus, any time Borderlands was mentioned, it couldn’t avoid comparisons to the host of other games with a post-Apocalyptic sci-fi setting or RPG-FPS elements. Rage, Too Human, KillZone 2, etc.
For people to really perceive a game as different, it helps to actually look different. Hence the new “concept art style” which emulates the concept drawings of the game. There were other influences as well. “One of things that inspired us a lot was the Gorillaz music videos,” said Martel.
“It’s got that really hip quality to it. It’s edgy,” says Martel. “If you’ve seen any of their videos I think there’s a quality to that in their character design look and feel that’s not kiddie.”
So far, the gamble appears to be paying off. While, the new graphics have certainly turned some people away from the game, it's attracted many more. The comments on blogs like Kotaku reveal new style snatched the attention of many people that weren’t looking at the game before.
What do you guys think? Many of you have already sounded off on whether you like or dislike the new graphics, but do you think it will actually help the game sell more copies?
I'm just sad that the dual-wielded fishguns advertised on the front of the PC Gamer cover have nothing to do with Borderlands.
Why don't you like the new Roland, ItalianGerman?
I was under the impression that the Cover character was Brick...
The cover character has already been proven to be Brick
I concur
Whos Brick?
...The guy on the front cover.
He's the fourth character.
Honestly if they just made the characters look more realistic I'd be all hands on deck for the new style.
I just want to see what the game looks like in a cave, almost all we saw of the original graphics were dark shadowy caverns.
If they wanted them to physically look different, they can have a slim, but cut, guy that is FIT looking to be the sniper. Meaning he's cut and fit but not overly muscular. But to have him look like he's a 15 year-old goth kid that hasn't eaten in a week, that's retarded. I want to see that 75 pound guy pick up a M107 .50 cal sniper rifle and fire it. If they have realistic physics in the game it'll be hilarious to watch that skin and bones flying back from the recoil.
Edit: Like this guy, he's pretty slim, but not to the point where he looks meak:

Hell Yea, i am all for the cell shaded graphics. i think this will bring out the true beauty in the game and will keep you comming back, and back, and back.
Keep in mind that he's wearing relatively loose clothes around his limbs and has breast plates on. I can all but guarantee that you won't be able to see Mordecai's slight build under all the armor he's going to be wearing later on in the game. Even if he does look slight, that doesn't mean he's physically weak.
The M107 absorbs around 70% of its recoil, if I remember correctly. The rifles in use at the time of extraterrestrial colonization probably are capable of absorbing upwards of 90% of that recoil. Factor in the lighter materials that will undoubtedly be in use, and I'm certain Mordecai will be able to effectively use the weapons.
If nothing else can assuage you, be grateful that the game is an FPS and you won't have to look at your character. If you're nnot Mordecai and a teammate is, then it's likely that you're going to be in the fray while Modecai is off in the distance, where it's unlikely that you'd be able to see him, especially when you're concentrating on surviving whatever h ordes of enemies are surrounding you.

Im fine with the whole Cel-shaded Graphics but if thats Roland on the cover of PCGamer, that would make me very sad