We’ve already discussed how Borderlands differentiates its many, many guns but haven’t talked too much about the programming that makes this possible.
Gearbox is using a process called procedural generation. To put it simply, Gearbox doesn’t make the guns. They make the rules that tell a computer how to make the guns.
The process is a little hard to visualize for a non-programmer like me. That’s why I found a blog post from amateur game designer Supergork helpful: Algorithm for Procedurally Generating 2d Sidescrolling Platformer Levels (say that five times fast and try not to fall asleep.) Read more »
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